Los datos del curso son:
Units
- Introduction
- Communication is the foundation of relationships
- We need Relations to coordinate and survive
- We make Connections (thoughts/feelings)
- Several Sensorial Channels Simultaneously
- Self Talk (Intrapersonal Comm) Who do I speak?
- Consciousness/Perception
- We are changing (everyday)
- Sensation + Brain Process (Emotional / Memory / Arousal) = Perception
- We form our own reality
- We are biased (in-group / out-group)
- First Impressions matters (and it could be stereotypes)
- Cognition
- Get memory info and put it in another configuration (f.e problem solving)
- Memory Info/Processes: logic, intuition, imagination, inference, abstraction and analysis
- Problem Solving: Get Info + Apply Strategy (and Check and restart)
- Heuristics
- Emotions:
- Responses to stimuli
- Stimuli are in the environment or in our minds
- Neurophisiologycal Processes: hormonal (slow and persistent) and neural (very selective and quick)
- Emotions are (mostly) related with hormonal
- Powerful (saved with info)
- Emotional arousal can be bad (if too high or too slow)
- Optimal arousal is dependable (person and task)
- Cognitive, Physiological and Behavioral Components
- Motivation:
- Process to get our goals (start, maintain and direct)
- Energizers can be: drives (innate) and motives extrinsic/intrinsic (learned needs)
- Theories: Instinct Theories, Sociobiological, Drive, Incentive and ...
- Maslow's Need Hierarchy:
- Phisiological
- Safety (Shelter/Security)
- Belongliness (and love)
- Esteem (recognition)
- Cognitive (learn and know)
- Aesthetic (beauty)
- Self-Actualization (Fulfill ourselves)
- Reiss Profile: 16 different motives
- Unconscious Motives (Freud): Life and Death Drives
- Motivation and Emotion
- Learning:
- Experience can change brain actitivity (metal process)
- We need memory to learn
- Language allow us to categorize
- Learning, Memory and Language provide mechanisms to self talk
- PET Scans: provide proof of change in brain activity
- Intelligence:
- Sternberg's Triarchic Theory (Videos):
- Analytical/Componential: metacomponents / performance / knowledge adquisition
- Creative/Experiential: novelty and automation
- Contextual/Contextual : street smart (selection / adaptation / shaping)
- Personality
- Trait Perspective: Similarities
- Trait: patterns of (individual) thought, feelings, self-talk and behavior
- Traits remains but Behaviour change (during life)
- Traits Taxonomy: The Big Five
- Personality Tests
- Social Roles and Behavioral Setting
- The roles that we play in society can have profound effects on our self-talk (Masculinity Crisis, f. ex.)
- Power has many effects (The Stanford Prison Study of Zimbardo)
- Values and Stereotypes:
- Values are made (not born)
- Our values are affected by attitudes, stereotypes and prejudices
- Membership in social groups can shape our values and attitudes
- They can affect the way we think and the quality of our self-talk.
- Tests: Queendom / Psychology Today
- It's an ongoing process:
- An Idea
- Encode this idea (verbal/non-verbal symbols and a sintax)
- Use a communication channel (auditory / vissual / body)
- Reception (internal attention and external noise)
- Decode the visual/auditory message (perception)
- Provide Feedback (and starts again)
- Sources of MisCommunication: in all process (and noise)
- Some Sensorial and Perception Tests
- The Personal Construct Theory (George Kelly):
- We approach the world like scientists (Analyze / Compare with our Knowlege / Act / Test and construct our world)
- We assign (our) meanings to the world
- And we can choose that meaning (our history)
- So we are not prisoners of our history (alternative constructs)
- We try to anticipate events (Kelly's Corollaries)
- PCT funds Personal Construction Psychology
- The Attribution Theory (Heider):
- Achivement can be attributted to: Internal (Ability and Effort) vs External ( task difficulty and luck)
- Attribution Factors: Consistency, distinctiveness and consensus
- Process: Observe, Judgement and Attribute
- Application of AT to interpersonal comm:
- We attribute different responsability degree to others (Internal vs External reasons)
- I think you fail because internal reasons and success for external reasons (and NOT viceversa)
- We don't see all context with others (and with us)
- Our expectations and biases to others (and ourselves) can be manipulated (basically through mass media)
- We need others to know ourselves (and viceversa)
- Self-disclosure: info obout ourselves
- A (ping-pong/dance) process
- Depth (risk of disclose info) and Breadth (range of topics)
- Start soft (controling Depth and Breath): big trees grow up slowly
- Better Disclusure leads to better relationships
- Counseling: providing catharsis (self disclosure of not-healthy staff)
- Actors: we can use self-disclosure to project a (false) image
- Values:
- Moral (good/evil) and Non Moral (preferences / tastes / lifestyle)
- They affects and Influence our relationships
- They are learnt (parents/community/cultural)
- An ideology is a value structure (a way of understanding and behaving in a world)
- Values represents our importance to beliefs, activities, feelings and material staff (benchmarks)
- Values (must) shape our life's goals
- Non Verbal Communication:
- Can reinforce, replace or contradict verbal comm
- It depends (mostly) from culture
- Signs of Non-Verbal C:
- Facial Expressions (specially eyes). It's important but NOT the only one
- Gestures and Body Movements
- Touching
- Personal Space and Territory
- Appearance: group and cultural code
- Tone of (or no) Voice: state of mind (aroused / bored / disgusted / indifferent)
- Proxemics:
- Intimate Space: < 1 feet (30 cm). (no step to embrace)
- Personal Space: between 1 and 4 feet (touch)
- Social Space: between 4 and 12 feet (2 steps to protect)
- Public Space: between 12 and 25 feet (5 steps to run / approach)
- The Psychology of Verbal Communication (pdf)
- Influenced by our self-concept: I'm OK. You're Ok (Transctional Analysis)
- It's not the words it's the message (well, the meaning)
- Gender Differences (Man vs Woman)
- The Listening Process (requires practice, risk and just plain work):
- Hearing. Phisical
- Paying Attention. Divided between sensory and cognitive tasks and very influenced by perception (our world)
- Understanding. Connect with sender's meaning
- Responding. I'm here listening
- Remembering.
- Some Techniques (Effective Listening):
- To understand better: paraphrase, ask questions, provide observations and ask for feedback
- To listen better: Eye Contact, point your navel and raise your eyebrows a bit
- Advise/analysis/judgements MUST wait for be asked
- Barriers for Active Listening (mainly attention):
- Information Overload
- Environmental Noise
- Psychological Noise (our perception)
- Multitasking
- Preoccupation
- We speak at about 150 words per minute (we can get 600 wpm)
- Multitask is bad (It has been studied):
- Our working memory works worse with two tasks (and degrades with 3 or more)
- Each Task needs a context data (and the brain has a time penalty to change contexts)
- Too multitask leads to stress (and even some pain in anterior prefrontal cortex Brain Anatomy)
- The importance of roles: better carrot that stick approach (Ego Needs self steem not hard stick)
- Social Learning Theory (Tarde)
- Observational Learning Components (Albert Bandura):
- Attention (what's going on)
- Retention (and organization)
- Reproduction (do it)
- Motivation (check what happens)
- We do what we see (and works for us)
- Education, Intelligence and Relations)
- Interpersonal Intelligence
- Our personality (Big Five) influences our communication
- Our role expectations can change. Nowadays we need openness and flexibility to work
- Beware of Inter Cultural aspects
- Basic Notions (Group Dynamics):
- A Small Group: between 3 and 12
- Formal (work) vs Informal (friends)
- Voluntary (friends) vs Due (family)
- Stable vs Temporal Groups
- Our behaviour is different from to be alone (we play roles)
- People join group because affinity or goals (Reference vs Primary Groups)
- Group knowledge is (can be) more than individual knowledge
- Interpersonal Needs (Schultz):
- Inclusion: Get a sense of identity
- Control (or be controlled)
- Affection (develop relationships)
- Maslow's Pyramid: Social needs (belonglingess, love, affection)
- It's a human natural tendency: to survive and get prosperity
- Theories of Language Adquisition
- Social Identification
- We perceive ourselves more similar (than different) with our peers
- We are more likely to act cooperatively
- We feel a strong need to agree with group opinion
- We feel group messages with higher quality
- We conform in behaviour and in norms
- Making good impressions (to get accepted)
- We categorize groups (using stereotypes)
- Emotional States affect cognitive process:
- Cognitive Dissonance:
- We try to change the world (in our minds), like the fox
- We try to reduce tension (dissonance)
- We select information of our interest (to get consistent)
- Harder Effort to get in (harder to get out). We bias our information to lessen dissonance
- Tuckman's Stages of group development: Forming / Storming / Norming / Performance
- Emotional contagion (pdf) and its influence in group behaviour
- Human Intelligence:
- Edward Thorndike:
- David Wechler:
- Test WISC (Children) y (Adults)
- Intelligence: to act purposefully, to think rationally and to deal effectively with his environment
- Emotional Intelligence (Daniel Golemann):
- Self - Awareness: ability to read one's emotions (gut feeling)
- Self - Management: ability of control emotions and impulses (and adapt)
- Social - Awareness: empathy (and understanding networks)
- RelationShip management: Social Skills (managing conflicts)
- Individual Creativity vs Group Creativity
- Risk of Group comfort zone: less creativity
- Personality (Big 5) influences groups (we need balance)
- Social Roles:
- We play several and different roles (in one or different groups)
- Roles gives us order (structure) and predictability (they are not bad per se)
- We are tied in roles relationships
- Dramaturgy Perspective by Goffmann: We do a performance
- Role Relationships: Expectations vs Obligations
- Task-Oriented Roles by Bennes and Sheats
- Individualistic Roles (Hocker and Wilmont)
- Group Think (pdf) by Irving Janis:
- We think as a group (and can be right or wrong)
- We try to preserve the group
- The Abilene Paradox (communication problem)
- GroupThink Problems (for example in Challenge Disaster):
- Antecedent Conditions:
- Cohesive Group
- Structural Faults: Insulation / Lack of norms / Lack of impartial leadership / Homogenity ...
- Provocative Situational Context: High Stress for external threats (with no leader's idea) / Recent Failures / Moral Dilemmas / Hard Decision-making / Low self-esteem
- GroupThink:
- Overestimation: Invulneravility / Morality
- Closed-Mindness: Stereotypes of out-groups / Collective rationalizations
- Pressures toward Uniformity: Self-Censorship / Unanimity / Direct Pressure / Mindguards
- Defective Decision Making (too much bias)
- Incomplete Survey of alternatives and objectives (poor information search)
- Failure to check risks (choice) or reappraisal rejected alternatives
- Failure to work on contingency plans
- So ... take different hats (to get your ego out of the way): The Six Hats Method:
- White: facts
- Red: emotions
- Black: Caution
- Yellow: Positive
- Green: Alternatives
- Blue: Overview
- Behavioural Setting (Zimbardo Experiment):
- Venue Characteristics: comfort level / objects availability ...
- People in there: family , group norms, culture, rules ...
- Culture as a group factor
- Some Culture Aspects:
- Individualism (self-reliance / equality / autonomy) vs Collectivism (group effort / harmony / one's place ): how and what communicate
- M (measured)-time vs P (participation)-Time. Tasks vs Relationships
- Egalitarianism vs Hierarchy
- Action (low-context) vs Being (high context)
- Change vs Tradition
- Social Capital: The Prosperous Community
- Types of Organizations:
- Workers are Changing: Knowledge Workers
- Communication Structures:
- Formal (As planned by management)
- Informal (as interpersonal relationships): GrapeVine and Cliques
- Informal Structures are needed to:
- meet Social Needs (recognition, status, power, belongliness)
- serve as group control
- carry some information
- Corporate Culture:
- not what it has / what it is (system of shared values, goals, attitudes)
- it does some structure to new hires
- it reduces uncertainty in our behaviour (expectations are clear)
- Communication Rules (Jeanette Gilsforf) are:
- Formal / Informal
- Written / Oral
- Implicit / Explicit
- General / Particular
- Do/Avoid stated
- So ... Communication Climate is very important (and it has to be improved)
- Humorous approaches (mostly) are true ( Dilbert / The Office)
- We need a cognitive approach to organizations (know what/how/why)
- We use heuristics and algorithms (formulas) to use organizations (exchanging information, problem solving, ...)
- We need Critical Thinking:
- Think clearly and rationally
- Think outside the box
- Bloom's Taxonomy (categorizing common questions):
- Knowledge
- Comprehension
- Application
- Analysis
- Synthesis
- Evaluation
- Learning Orgs: improve actions through better communication, knowledge and understanding
- Learning Organizations Disciplines (Senge):
- Personal Mastery
- Mental Models
- Building Shared Vision
- Team Learning
- Systems Thinking
- Knowledge Management (KM Book):
- An Org loses 17% of its workforce every year (where that K goes?)
- We need to capture personal K in institutional K
- Get the right K to the right Person at the right Time:
- Identification
- Elicitation
- Dissemination
- Utilization
- Recomendations:
- Collaboration (encourage and institutionalize)
- Communitcation (storing and disseminating)
- K Management is NOT IT Management (but it helps)
- We NOT only value money (we need more). Intrinsic Drives are powerful
- Some ideas (to improve commitment):
- Relate goals with tasks
- Provide meaningful feedback (and communication)
- Sell the goals (as a service)
- Do some goals marketing
- Ways to retain talent (recognize and reward):
- Provide Oriented Feedback
- Tie company goals to employees' motivators
- Communicate Success
- Ask for clarification
- Understanding Employee Motivation:
- Interesting Work
- Good Wages
- Others
- Signs of Org Intelligence
- Curiosity
- Take reasonable risks
- Consistent Response Set
- Continous (and quick) learning
- Org has to coordinate employee and machine intelligence
- Domains of Organization Intelligence:
- Cognition. It adapts quickly to external change
- Memory. How information is stored and disseminated
- Learning. How is used (specially when errors appear)
- Communication. Active Listening
- Reasoning. Good Group Thinking
- The Organizational Brain: a reservoir of power to the future
- WorkPlace Intelligence
- The Myers-Briggs Type Inventory: scoring social roles, org communication and personality relationships:
- Extraversion / Introversion
- Sensing / Intuition
- Thinking / Feeling
- Judging / Perceving
- People have different styles (MBTI): diversity is better
- The Jung Typology Test
- Workplace Evolution
- Communication in Virtual Organizations (f.e email):
- Challenges in Org identifiers (not more physical cues)
- Lacks non-verbal communications (not always)
- Can Integrate external (peripheral) workers
- Frequent (and good) communication leads to commitment
- Cultural Differences, for example:
- I vs We identity
- Directness (Straight vs Context)
- Talking and Argumentation (quiet/loud)
- Making Decisions and Collaboration (vertical/horizontal hierarchies or personal relationships)
- Non verbal Communication
- Exploring non verbal communication
- Facial Expressions
- Voices
- Body Gestures/Movements
- Personal Space
- Mass Communication:
- 1 sender / N Receivers
- One Way Direction
- Multiple Channels (although one message)
- Different tools: magazines, newspapers, telephone systems, movies, internet, videotapes, audio types, discs, cable, broadcast TV, billboards, handbills, designer clothing
- Detect targets to send the message (and its appearance)
- Objective Info vs Persuasion: Different Goals
- Persuasion: tap your perception/motivational/emotional processes to work for ad interests
- Mostly it's not about the content but the message
- Advertisement: The Art (not science) of Persuasion
- Nazis used mass media to change individual identity to national identity
- Nazis also used films: The Triumph of Will / Olympia / The Eternal Jew
- Marshall McLuhan: The message is the medium
- Medium determines HOW we get the message (when re-constructing)
- Same message can be different if different channels
- How product is presented is more important that what product is (sometimes)
- Key: figure vs ground
- So, the advertisement can be a substitute of the product
- Mass media alter our perception and cognition habits
- It doesnt't deliver content (only), it demands a specific way of organize and construct perception
- It can change viewer's attention state (arousal)
- The Orienting Response
- We are (very) aware of sudden changed stimuli in our environment (to survive)
- TV uses our programmed orienting response: ads, action sequences, music videos ...
- Orienting Reaction Fatigue: It has limits (too much uses, people get tired and worn out)
- People watch (industrialized world) almost 3 h/day of TV (30% of leisure time)
- Blipverts
- Construction Theory Approach:
- We build our view (meaning) of the world (and that can be influenced)
- Using lights, sounds, images and ideas, our perceptual freedom can be influenced
- The meaning is in the audience, not in the ad (that's the advertiser job)
- Example: The Daisy Spot (Goldwater vs Johnson Political Campaign)
- Messages are complex so need fast processing (and less thinking)
- It's difficult to do critical thinking on the receiver's side (too fast)
- So we process (mostly) based on feelings, prejudices and propensities (stored knowledge)
- TV can use different channels (visual / aural / text). It's powerful if they are synchronized
- Advertisement effects in 3D:
- Cognitive
- Emotional
- Behavioural (well, personal experience)
- Cognitive Approach:
- Decisions are based only with rational information
- Educational strategy: teach about features and specs
- Based on learning theory
- Affect Models
- Focus on feelings evoked by ads
- Focused on the brand instead on the product
- Exposure Strategy: emotional experience
- Try to ask for emotional responses (preferences/decisions based on emotions)
- Strong Benefit: emotional responses are long-term reminders
- Tim Ambler's Test suggest that decisions can be based more on emotional than rational approach
- Advertisements can be part of the product (and build a brand experience)
- Humor in Ads:
- Attracts Audience Attention
- ... but not sure about increase persuasion and comprehension
- Neuroscience: parallel vs sequential analysys
- NFC (Need For Cognition) influences how ad humor is effective (lower NFC higher effectiveness) - Zhang Studies
- Weapon against competitors
- Tv vs Print Ads:
- Analytic (print) vs Syncretic (tv)
- Low-involvement (tv) vs High Inv (print)
- Emotional (tv) vs Rational (print)
- Efects by repetition (tv) vs by adquisition (print)
- Involvement: depth and quality of cognitive processing
- Cognitive Processing
- Analytic: sequential and in units (left lobe)
- Syncretic: as a whole (right lobe)
- Mcluhan said that TV is a high involving medium because inundates with visual and auditory images
- Depending on target you can use each type of medium
- Four Types of learning: Systematic, heuristic, classical conditioning and vicarious (effects in TV vs Print)
- Systematic Learning:
- Receiver is a harvest and a processor of information
- Process: attention, comprehension, rehearsal, conclusion and retention
- Knowledge by description (analytic cognition)
- Systematic learning of brand and product information
- More adequate in print (you have the time to think and more control)
- Left Brain Activity
- Heuristic Learning:
- Use elementary cues to lead to a conclusion
- Consumers use simple decision rules
- It happens in lower NFC (to not thinking too much)
- Better for transitory mediums (like tv and electronic media) and simpler messages
- Better when motivation is low
- It's more important the figure that the ground
- I feel good so I can get influenced better (quick decisions and less complex judgement)
- Classical Conditioning:
- Conditioned Fear Experiment: how to associate a fear to an object
- Associate a non-verbal cue to an ad
- No linguistic rules involved (syncretic processing)
- Electronic Media delivers a lot of non-verbal cues in a very short time
- Brand recognition and salience
- Gerald Gorn Experiment: music paired with product
- Vicarious Learning:
- Learn by watching others being rewarding or punished
- Goal is to associate the brand with being rewarding (or punished)
- Summing out:
- Print Media: systematic learning strategies and analytic cognitive involvement
- TV Ads: exploits heuristical, classical conditioning and vicarious learning and engage emotions in a syncretic level
- Problem is to get the client buy your product (or your vision)
- What's the central truth?
- Ground (the data) vs Figure (story)
- Fun and Art (using them making ads): Closer Look Campaign
- How our (receiver) intelligence and creativity process messages?
- Intelligence Out: to get big audiences
- Creativity In: to get our own constructed world (message)
- Better to engage R hemisphere (nonlinear processing)
- So, the same message can elicit different meanings in receiver's mind
- Sender Personality Traits:
- After writing and comm skills , O and E are the most important (and A)
- Also enthusiasm and dedication
- It is checked in hiring process
- Receiver Personality Traits:
- Other Directed (syncretic processing) vs Inner Directed (analytic processing)
- Women (generally) are easier to be influenced
- Man than feel socialy inadequeate are also easier to be influenced
- Knowing the audience is a key to the success (of the campaign)
- Gender and Advertisement
- Social Roles
- Childhood Lessons:
- Woman accept products of man (but not viceversa)
- Children gets a gender constancy (cognitive state)
- Stereotyped Differences:
- More Ads Actors are men (roughly 70%)
- Boy's Products: more aggresive and active (playing with trains, automobiles and planes)
- Girl's Products: mostly playing house and cooking (playing with dolls and wanting to look beautiful)
- Roles: Girls as Flight Attendant and only a 10% in an active roles and Men playing football and camping
- Authority: Boy's compete and Girls obey (respect authority principles)
- Location: Girls at home and boys outside (even fantasy worlds)
- Examples to change Behaviour: Anti-Gang Campaigns
- Cultural topics:
- A Global Village: worldwide comercialization of mass media (and some cultures)
- Cultural Imperialism: Big countries turn small countries in new markets
- One-way communication (not all cultures have the same time share, for example India TV) (Internet can change this)
- Cultural Imperialism search to target young people (most influenced and future markets)
- In India, Western culture (individualistic) has influenced in its culture (more collective)
- There are dangerous consequences (and ethical) in cultural imperialism
- Ads can change emotions and values of traditional culture
- We learn observing and we observe our culture
- Culture is like a lens to see (part of) all canvas
- Language it strongly important:
- It's the primary currency of cognition/learning/memory
- And shapes perception, emotions and motivation
- At 6 months a baby focus on her soon-to-native tongue
- Use of language in advertisment (Labeling and Branding)
- Words (and images and pictures) evoke emotions
- Linguistic Bigotry: I see you like your language (and your words)
- Race and Ethinicity affects our perception (heuristics), for example with adolescents or in a group therapy
- They are changing in time but remains in the media
- Culture matters in learning (because of language talk and structure):
- Chunks (little pieces of knowledge) are culture learned
- Those artifacts are arranged using a complex hierarchy
- Sounds and Written images are artifacts (and must be coded and decoded)
- Culture is communicated by observational learning (doing/evaluating/doing feedback)
- Human and Social Capital:
- Human Capital: what a parent have
- Social Capital: what the relation have (between family)
- Social Capital allows human capital to be available
- Parenting involvement in teaching benefits cognitive performance
- Cognitive Styles are influenced by culture (and can be checked with MBTI test)
- Diversity affects also to Health Care (We need Better Communication)
- Achievement:
- Can emphasized in childhood through independence, competitiveness and mastery
- Situational and context influences in (what we think is) achievement
- Tipically we believe that achieve is what our references (teachers, parents, whoever) does
- So our workplace initiative depends on our cultural background (for example from zanzibar)
- Managers has to learn how to communicate what is negotiable and what is not
- Sondra Thiedermann writes a lot about diversity
- Emotions are cultural phenomena because:
- They are social constructed artifacts (biologycal independent)
- Formed through socialization
- Reflects the social organization
- Supports and reproduce cultural activities
- Biological undertones (chest, heart, faces signs, muscles tension, breath, tears, stomach pressure) are not univocally crosscultural related with emotions
- Infants only feels pain, pleasure and excitement. Childs learn how to express and control emotions from his references
- If people get emotional, sometimes they are role-playing (to assert their identity with cultural learned scripts)
- Roles originate from myths, traditions and legends of our cultural bg
- Skill: to develop special sensitivity to how people express/control emotions
- Problem solving strategies depend a lot on our background (for example Ubuntu for Africans)
- Creativity and Intelligence are channeled through our culture
- Personality Traits (the big five) are pretty stable through cultures
- But best performance of one trait can be different in another context (culture)
- Ethnic Identity: knowledge and emotions (of me in a social group)
- Strong vs Weak Identifiers: they influence in our purchases and decisions
- But this roles are shaped with media mass (and some results differs)
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